70-page Flash MX Training Manual
Flash videos and movies consist of multi-media
graphics, text, and animations that are designed for web applications
and sites. Flash contents is made up of vector graphics,
and also imported video, bitmap graphics, and sounds. As a
web designer and developer, you can add user interactivity to your
Flash movies to make it more attractive and compelling for your
visitors. You can also use Flash to create navigation controls,
animated logos, and animations with synchronized sound. Flash
development files are .fla type files and contain all the data
necessary for developing and testing the content. The Flash movies that
a visitor or user sees are produced from a published .fla file and end
with the .swf extension.
Here is a 70-page Flash MX
Training Manual, from Purdue University, that will show and teach you
many of the features of Flash and how to create and present Flash
presentations and movies. The Flash topics covered by this training
document are listed below in the table of contents. (607kb, pdf format)
Table of Contents of Flash MX Training Manual:
Getting Started
System requiements
Installing Flash
About Flash MX and General Overview
General Flash settings and features
Stage & work area of Flash MX
Using the grid
Using guides
Using rulers
Creating a new document/template
Using Scenes & Scene Panel
Using the timeline
Changing the location of the playhead
Using frames & keyframes
Working with Frames and Keyframes in timeline
Creating frame labels & comments in the timeline
Using layers
Creating layers and layer folders
Viewing layers and layer folders
Organizing layers & layer folders
Using Guide Layers
Drawing in Flash MX
Vector Vs Bitmap
Vector graphics
Bitmap graphics
Flash drawing & painting tools
Drawing with the Pencil tool
Drawing with the Pen tool
Painting using the brush tool
To paint with the Brush tool:
Reshaping graphics using the Arrow tool
Erasing
Snapping
Using Colors in Flash MX
Using stroke and fill colors
Working with solid colors/gradients using the color mixer
Locking a gradient or bitmap to fill the stage
Importing Artwork, Video, & Audio
Formats you can import
Working with Artwork
Using the property inspector to work with bitmaps
Applying a bitmap fill
Breaking apart a bitmap
Converting Bitmaps to Vector Graphics
Working with Video
How to Import Video
To update an embedded video clip editing in an external editor
To replace an embedded video clip with another video clip
Working with Audio
To import audio
To add a sound to a movie
Add sounds to buttons
Using the sound-editing control panel
To edit a sound file:
To stop and start a sound at an Ending Keyframe
Transforming Shapes & Graphics
Transforming objects freely
Modifying shapes using the Envelope modifier
Scaling objects
Rotating objects
Skewing objects
Symbols, Instances, & Library assets
Types of symbol behavior
Creating Symbols
To convert selected elements to a symbol:
To create a new empty symbol:
Duplicating Symbols
To duplicate a symbol using the Library panel:
To duplicate a symbol by selecting an instance:
Creating Instances
To create a new instance of a symbol:
To apply a custom name to an instance:
Creating buttons
Creating Animations
Motion and Shape tweening overview
Frame by Frame animation overview
Creating Keyframes
Representation of animations in the timeline
Motion Tweening Instances and Groups
Shape Tweening
Action Scripts
Using the Actions Panel
To display the Actions panel, do one of the following:
To activate the Actions panel:
To navigate through the Actions toolbox, do the following:
Actions Panel in the normal mode
To display the actions panel in normal mode
To view a description of an action, do one of the following:
To add an action to the script panel, do one of the following
To delete an action
To relocate a statement in the action script window
To work with parameters
To search for text in a script, do one of the following
To navigate between scripts
To resize the actions toolbox or script panel
To view line numbers in the script panel
To print actions
Assign Actions to frames and buttons
To assign an action to a frame in the timeline
To test a movie and actions
To Assign actions to buttons
To assign an action to a button:
Flash MX and Accessibility
Publishing the Flash movie
To set general publish settings for a Flash document
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