Here
is a Flash
MX 2004 Tutorial that takes you step-by-step, with
screen shots, through the process of learning and using Flash to create
and publish animations. It teaches you these Flash topics: basic
drawing tools and the drawing environment; animation control
using the timeline; frame-by-frame, shape tween, and motion tween
animations; simple animation control using ActionScript; importing
graphics into Flash; and publishing Flash animations in various
formats. (319kb, 27 pages, pdf format)
Flash
Tutorial Contents:
- Introduction
-
Definitions
- Using Flash
- Basic
Tools
- Vector Graphics
- Stage
Elements and Properties
- Layers
-
The Timeline
- Frame-by-Frame Animation
-
Motion Tween Animation with Symbols
- Editing Symbols
-
Motion Guide Animation
- Frame Adjustments
-
Shape Tween Animation
- Breaking Apart Symbols
-
More on Tweening
- Importing Graphics into Flash
-
Introduction to ActionScript
- Frame Actions: stop()
-
Button Actions: Event Handlers
- Publishing Flash
Files to the Internet
- For More Information
-
Getting Additional Help
Here are the Flash
Definitions from this document:
ActionScript
- Adds interactivity and/or playback efficiency to a movie via coding.
Similar to JavaScript, ActionScript is an object-oriented programming
language.
Alpha effect – Adjusts the
transparency of an instance.
Bitmaps -
Images using colored dots, called pixels, arranged within a grid.
Typical of most web graphics.
Breaking apart
- Converts symbols into basic shapes so that shape tweening can be used.
Button
symbol – Used to create interactive buttons in a movie that
respond to mouse clicks or other actions.
Component
- A pre-made movie clip that provides some functionality, such as a
button, a scroll pane, or a progress bar. Components allow you to
create animations with complex functionality, but with a minimum of
effort.
Easing option – By default, the
rate of change between tweened frames is constant. Easing creates a
more natural appearance of transformation by gradually adjusting the
rate of change.
Frame-by-Frame animation -
An animation technique that involves subsequently creating a slightly
altered image in sequence and then playing back the entire sequence.
Graphic
symbol – Used for static images and to create reusable pieces
of animation that are tied to the Timeline of the main movie.
Keyframe
- A frame in which a change in an animation is defined. Keyframes are
an important part of tweened animation.
Layer
- Helps organize symbols and other separate animation entities by
allowing you to draw and edit objects on one layer without affecting
objects on another layer.
Library – Stores
symbols, such as graphic symbols and button symbols, and allows you to
view and organize these files as you work. Helps in selecting and
copying instances of symbols on the main stage.
Motion
guide – Lets you draw paths along which tweened instances,
groups, or text blocks can be animated from one keyframe to another.
Motion
tweening – To tween the changes in properties of instances,
groups, and type, you use motion tweening. Flash can tween position,
size, rotation, and skew of instances, groups, and type. Additionally,
Flash can tween the color of instances and type, creating gradual color
shifts or making an instance fade in or out.
Shape
tweening – In shape tweening, you draw a shape at one point
in time, and then you change that shape or draw another shape at
another point in time. Flash interpolates the values or shapes for the
frames in between, creating the “morphing”
animation. Symbols must be broken apart before using shape tweening.
Symbol
- A reusable graphical object that is stored in a Library. You can then
create multiple instances of the symbol. There are three symbol types:
graphic, button, and movie clip.
Timeline -
Organizes and controls a movie’s content over time in layers and
frames. The major components of the Timeline are layers, frames, and
the playhead.
Vector graphic – Describes
images using lines and curves, called vectors, which also include color
and position properties. You can move, resize, reshape, and change the
color of a vector graphic without changing the quality of its
appearance.
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