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May 9, 2006

Tutorials for Flash 8, Flash MX 2004, Photoshop, Illustrator, After Effects

Ultrashock.com offers these excellently written and presented tutorials for Flash 8, Flash MX 2004, Photoshop,  Illustrator, and After Effects. Have some fun with these while learning to do some interesting things using these applications.


Macromedia Flash 8 



Adobe Photoshop 


Adobe Illustrator 


Adobe After Effects


Flash MX 2004 Tutorials

  Introduction to the v2 component architecture

Chafic Kazoun discusses the v2 component architecture new to Flash MX 2004 and introduces you to some hidden treasures of the framework.


 
 
  Flash MX 2004 Editorial

Everything You Always Wanted to Know About Flash MX 2004*
* but didn’t know who to ask!


 
 
  Flash MX 2004 UI Components

Flash MX 2004 now sports 21 UI Components, some of which may be familiar to you from before and others that are new. In this massive tutorial, we will take you through each of these components and show you how to use them.


 
 
  Flash MX 2004 Actionscript 2.0

We’ll go through new language features, the new object-oriented programming model, and see examples of migrating ActionScript 1.0 (from Flash 5 and MX) to ActionScript 2.0.


 
 
  Flash MX 2004 Professional Video

Flash MX 2004 adds several video enhancements. In this tutorial you’ll learn about the improvements to your production workflow as well as the technical options now available when designing your Flash video application.


 
 
  Introducing Timeline Effects and Behaviors

In this article we are going to take you through a couple of the coolest Flash MX 2004 features: Timeline Effects and Behaviors. We’ll show you some simple examples to help you get started with these features quickly.


 
 
  Skinning Flash MX 2004 Components

This tutorial will run through the new Flash MX 2004 functionality allowing us to change component’s look & feel and explains the various options you have for skinning Flash MX 2004 components step by step.

 
 
  Developing Components in Flash MX 2004

Component development in Flash has come a long way. With Flash MX 2004, Macromedia further improved components. This article explains the various steps required to build a simple component for Flash MX 2004.


 
 
  Data Binding

Data Binding is an easy way to tie all your data together, without any hard work. Data Binding is a key feature of RAD (Rapid Application Development) and is a great tool for prototyping, and is explained to you by Peter Hall.


 
 
 

Developing a simple application using forms & MVC

This tutorial will guide you through developing a simple Rich Internet Application, an address book application by using forms & screens,
without a single line of code in the FLA.


 

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