Popularity: 4% [?]
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Popularity: 4% [?]
| January 7, 2006 |
Popularity: 3% [?]
| January 9, 2006 |
Popularity: 5% [?]
Popularity: 6% [?]
Popularity: 2% [?]
| January 11, 2006 |
Microsoft Word |
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| Objective | Step-By-Step Tutorial | Activities | |
| Using the Drawing Toolbar | Drawing Toolbar Viewlet | Word 1 | |
| Creating Columns | Column Viewlet | Word 2 | |
| Inserting Tables | Table Viewlet | Word 3 | |
| Setting Tabs | Tabs Viewlet | Word 4 | |
| Adding Clipart | Clipart Viewlet | Word 5 | |
Microsoft Excel |
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| Objectives | Step-By-Step Tutorial | Activities | |
| Adding Group of Numbers | Sum Viewlet | Excel 1 | |
| Using Formulas | Formula Viewlet | Excel 2 | |
| Creating Charts | Chart Viewlet | Excel 3 | |
Microsoft Publisher |
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| Objectives | Step-By-Step Tutorial | Activities | |
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Inserting Text, WordArt, & Clipart |
Publisher Viewlet | Publisher 1 | |
Microsoft PowerPoint |
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| Objectives | Step-By-Step Tutorial | Activities | |
| Creating Slideshow | PowerPoint Viewlet | PowerPoint 1 | |
Popularity: 3% [?]
Lesson 1 |
Maya project |
lesson01.pdf |
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Lesson 1: Introduction to Modelling and Animation This module aims to introduce you to the exciting world of 3D. While learning the software and skills needed to master working in a virtual environment, you should become inspired to make animated films for festivals or television or model detailed interactive models for the internet. This lesson introduces Maya and the basic manipulation techniques you need to navigate organise and view your 3D scene.
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Lesson 2 |
Maya project. |
lesson02.pdf |
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Lesson 2: Producing Computer Generated Images (CGI) This lesson takes a closer look at the creation of computer-generated images for broadcast by demonstrating how to use Mayas integrated modeling, animation and rendering modules to produce a sequence of images. The first half of the lesson introduces more important interface panels and investigates how to change object properties and assign new surface properties with materials. The second half demonstrates the use of simple animation and rendering techniques.
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Lesson 3 |
Maya project |
lesson03.pdf |
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Lesson 3: Construct a character – Object relationships. |
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Lesson 4 |
Maya project |
lesson04.pdf |
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Lesson 4: Bouncing Balls Animation
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Lesson 5 |
Maya project |
lesson05.pdf |
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Lesson 5: Squash and Stretch Animation In this lesson you will learn about the animation technique of squash and stretch. A characteristic of cartoons is the extreme distortion of the shape of the character as it moves. Such distortion creates a comical exaggeration of movement and breaks the rigidity of the physical laws that we hold true in the world around us, maintaining a sense of disbelief. |
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Lesson 6 |
Maya project |
lesson06.pdf |
| Lesson 6: Anticipation Animation
In this lesson you will learn how to strengthen your animations by adding anticipation and follow-through to your actions. To help your audience follow the intentions of an animated character, we employ a simple trick: tell the audience what is going tohappen before it does, then remind the audience of what has just happened! |
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| Lesson 7 | no lesson files |
lesson07.pdf |
| Lesson 7: Animation Exercise
1 – Animation exercise: |
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Lesson 8 |
Maya project |
lesson08.pdf |
| Lesson 8: Polygon Modelling
In this lesson, you will learn how to use polygons to construct 3D models. Polygons are the basic building block for all geometry and can be manipulated in a variety of ways. Their versatility makes them the geometry of choice for serious modellers. After discovering the components that make up a single polygon, we will look at some basic construction tools and how Maya presents them. You will practice these techniques by modelling a simple character. |
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Lesson 9 |
Maya project |
lesson09.pdf |
| Lesson 9: Introduction to Lighting
In this lesson, you will learn about basic lighting techniques. Lighting is principally used to add mood and atmosphere to a scene. By following simple rules, you can also use light and shadow to describe the volume of an object and make it stand out from its surroundings. The exercise demands you build a polygon model using the techniques learnt in the previous lesson. To conclude the first part of this two-part tutorial, thismodel will be lit using a simple three-point light setup. |
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Lesson 10 |
Maya project |
lesson10.pdf |
| Lesson 10: Materials
In this lesson you will learn how to create complex surface shader by combining multiple images in a single material, and use the interactive render tool to preview them. By applying images to a material, great detail can be added to a model without the need for extra modelling. The resulting workflow is quicker and very flexible. |
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Lesson 11 |
Maya project |
lesson11.pdf |
| Lesson 11: Polygon texturing
In this lesson you will learn how to blend complex surface materials, assign and place them on a polygonal surface, using projection mapping. You will use the interactiverender mode to preview them and create a final image. |
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Lesson 12 |
Maya project |
lesson12.pdf |
| Lesson 12: NURBS Aeroplane – Surface modelling (NURBS)
This lesson uncovers the mysteries of NURBS: curves and surfaces that retain smooth and pliable properties and provide the ideal modelling material for man-made objects. This lesson’s tutorial demonstrates how to manipulate these surfaces to construct an aeroplane. A further use of curves is shown as the model plane and a camera are’flown’ along a wire. |
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Lesson 13 |
Maya project |
lesson13.pdf |
| Lesson 13: Animation Exercise
It’s about time we put our knowledge of 3D to the test. This exercise brings together what you have learnt in previous lessons about modelling, animation and rendering. You are required to model a character, animate to a particular brief and then render a final sequence of frames, in PAL format. The character you will be working with is more complicated than the objects encountered in previous lessons as it is structured aroundan armature, or skeleton. |
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Popularity: 3% [?]
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Basic Tags - Creating a Basic Document To create your own website you must first learn the definition of the terms we will be using. HTML: Hyper Text Markup Language. |
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Comments - Keep your code organized with the comment tag The comment tag is one of the most simple to use. It can be used anywhere within your code. It has no attributes to specify or to worry about, and it certainly does not need to have a closing tag. |
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Embedding JavaScripts in your code - How to insert JavaScripts into your souce code to add dynamics to the page JavaScript is an object based scripting language for making both client and server applications. Therfore it adds interactivity to your pages and makes them more interesting. The first thing you have to know about JavaScript is how to embed it into your source. |
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Flying Leaves - Creating a picture of leaves flying with the wind In this tutorial you will learn how to use different brush settings, motion blur, and different blending options of the layers. Plus it will teach you how to make diagonal lines pattern. |
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3D Text - Transparent 3D text in Photoshop In this tutorial you will create good looking 3d text by using motion blur in Photoshop. This tutorail works really not only with text, but with other different shapes(See Exampshapes(See Example). Try different settings and you will be able to have a lot of intersing outcomes. |
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Animate with Tween
- Introduction to Flash If you want to attract your visitors, you would definitely want to add some animation to your web site. In this tutorial we will introduce the basics about animating objects in flash by using Tween. |
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Spotlight with masking
- Create an spotlight effect in Flash The spot light effect you see here is consist of the use of Layers, and Masking features of Flash. |
Popularity: 1% [?]
| January 12, 2006 |
Popularity: 4% [?]
Popularity: 2% [?]