OpenLaszlo to Create Flash-based Applications
May 26, 2006, 9:31 pmOpenLaszlo programs are written in XML and JavaScript and transparently compiled to Flash and soon DHTML. The OpenLaszlo APIs provide animation, layout, data binding, server communication, and declarative UI. An OpenLaszlo application developed on one machine will run on all leading Web browsers on all leading desktop operating systems.
On the documentation page, you'll find the developer documentation for OpenLaszlo as well as collateral materials about the platform.
Webmaster Project Photoshop Tutorials
May 24, 2006, 8:02 pmWebmaster Project Photoshop Tutorials
» Newest
» Photo effects
» Photo retouch
» Text effects
» Web graphics
» Buttons
» Color
» Textures
» Animation
» Basics
Great Photoshop Tutorials
May 22, 2006, 11:51 pmGreat Photoshop Tutorials



























Tutorials for Flash 8, Flash MX 2004, Photoshop, Illustrtor, After Effects
May 9, 2006, 9:50 pm- New in Flash 8
- Advanced Drawing in Flash
- ALT Captions
- Comic Book Coloring in Flash
- Flash Player 8 FLVPlayback Component
- Dynamic OOP Music Player
- Pixel Art - Part I: Basics
- Pixel Art - Part II: Work Flow
- Pixel Art - Part III: Isometrics
- Pixel Art - Part IV: Interactive Isometrics
- Photo-Realistic Drawing Techniques in Flash
- Text Pagination
- XML
Portfolio Viewer
- Basics - The Interface
- Basics - The Menus
- Basics - Palettes
- Batch Processing
- Color Profiles And Calibration
- Comic Book Coloring
- Creating a Glass Effect
- Creating Brush Tips from a Bitmap
- Creating Depth of Field
- Creating Textures and Patterns
- Enhancing Digital Photographs
- Pixel Art - Part I: Basics
- Pixel Art - Part II: Work Flow
- Pixel Art - Part III: Isometrics
- Pixel
Art - Part IV: Interactive Isometrics
- Photo Restoration
- Photoshop and Other Programs
- Working with Curves
- Working with Paths
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Flash MX 2004 Tutorials
| Introduction
to the v2 component
architecture
Chafic Kazoun discusses the v2 component architecture new to Flash MX 2004 and introduces you to some hidden treasures of the framework. |
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| Flash
MX 2004 Editorial
Everything You Always Wanted to Know About Flash MX 2004* |
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Flash MX 2004 UI Components
Flash MX 2004 now sports 21 UI Components, some of which may be familiar to you from before and others that are new. In this massive tutorial, we will take you through each of these components and show you how to use them. | |||
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Flash MX 2004 Actionscript 2.0
We'll go through new language features, the new object-oriented programming model, and see examples of migrating ActionScript 1.0 (from Flash 5 and MX) to ActionScript 2.0. |
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| Flash
MX 2004 Professional Video
Flash MX 2004 adds several video enhancements. In this tutorial you'll learn about the improvements to your production workflow as well as the technical options now available when designing your Flash video application. |
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| Introducing
Timeline Effects and
Behaviors
In this article we are going to take you through a couple of the coolest Flash MX 2004 features: Timeline Effects and Behaviors. We'll show you some simple examples to help you get started with these features quickly. |
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| Skinning
Flash MX 2004 Components
This tutorial will run through the new Flash MX 2004 functionality allowing us to change component's look & feel and explains the various options you have for skinning Flash MX 2004 components step by step. |
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| Developing
Components in Flash MX 2004
Component development in Flash has come a long way. With Flash MX 2004, Macromedia further improved components. This article explains the various steps required to build a simple component for Flash MX 2004. |
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| Data
Binding
Data Binding is an easy way to tie all your data together, without any hard work. Data Binding is a key feature of RAD (Rapid Application Development) and is a great tool for prototyping, and is explained to you by Peter Hall. |
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Developing a simple application using forms & MVC This
tutorial will
guide you through developing a simple Rich Internet Application, an
address book application by using forms & screens, |
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Multimedia Workshops Tutorials for Digital Video, Premiere, After Effects
May 8, 2006, 11:49 pmMultimedia Workshops Tutorials for Digital Video, Premiere, and After Effects
Introduction to Digital Video
Digital video is a widely accessible technology for creating film but can be a bit daunting compared to your dad's VHS camcorder. In this introduction of the digital video pipeline, you will learn how to plan and execute your digital video project. Other topics include: planning your digital film, transferring video to a computer, and methods of archival once your edited film is finished. Take this knowledge and create an impressive video presentation, an entertaining home movie or the next award-winning independent film.
The
Process
Plan
the Project
Shoot
& Gather Material
Capture
& Import
Edit
& Composite
Archive,
Encode & Distribute
The
Tools
The
Digital Video Format
Benefits
of Digital Video
Firewire
Easier
Software
Advanced
Software
Apple
iMovie
Apple
Final Cut Pro
Adobe
Premiere
Dubbing
VHS to miniDVAdobe Premiere
Adobe Premiere is the quintessential video-editing tool for the PC user working toward a professional product. Its simplicity makes the software easy to learn but applicable in many different situations. In this full-spectrum workshop you will learn how to make professional looking videos. You will also learn to apply the features of this application in creative ways. Other topics include: key-framing video attributes and effects, creating and applying more customizable transitions and titling, and the taking advantage of a fully non-linear editing application. Use all you learn from this to edit your first impressive student film production.
Concepts
Non-Destructive
Editing
Non-Linear
Editing
3-Point
Editing
The
Interface
The
Tools
Inserting
Media
Introduction
Logging
Clips
Importing
Other Media
Concepts
Effects
& Transitions
Compositing
Basics
Concepts
Audio
Effects
Audio
Levels
Concepts
DV
Output
Print
to VHS
Other
OutputAdobe After Effects is a highly regarded tool for post-production and motion picture effects. In this introductory workshop you will learn to create original visual effects for stand-alone use or for integration with Apple Final Cut Pro or Adobe Premiere. Other topics include: importing compositions, compositing, nesting, setting scale, time and opacity, using keyframes and using plug-ins and special effects. Learn the basics with us and then use them to create stunning graphics for your next film.
Concepts
The
Interface
The
Tools
Creating
a Project
Importing
Media
Inserting
Media
Step
1 - Sequencing Still Images
Step
2 - Composition from a File
Step
3 - Nesting Compositions
Step
4 - Placing the Video
Step
5 - Placing the Titles
Step
6 - Finishing the Beast